#include "StdAfx.h"
#include "Controller.h"

namespace _MODULE_
{
	namespace _GAME_
	{
		Controller::Controller(void)
		{
			m_ptrControllingActor=NULL;
		}

		Controller::~Controller(void)
		{
		}

		void Controller::SetActor(_DATAPART_::_GAME_::Actor* ptrActor)
		{
			m_ptrControllingActor=ptrActor;
		}
	}
}